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Apparently, this will hold a future DLC, although the studio hasn't revealed any release dates for the time being. You're probably wondering that's hiding in the sixth door. You’ll find the Savant Key here, which unlocks the final blade: Savant Knife, “a short blade with an extremely quick attack”.
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Do the same on the next one, head down, and approach the barrels. You’re gonna want to use the roll as many times as possible as you exit the room. Keep going through the levels until you find the open test area. Once you get to the first room with a giant screen, open the door, lure the enemy to you before killing him, and them do an aerial attack on the wire at the left side of the TV. In fact, that’s the only way to actually retrieve it, so make sure to follow these steps. This one might seem complicated at first, but there’s a way to bypass the tests and focus on getting the key. This will unlock the Phoenix Edge, which reads “Cuts through foes with the phoenix’s flame slice.” As soon as he escapes through the window, go inside the room and grab the Phoenix Key from the ground. Don’t engage, instead take care of all the other enemies in there.Īfter you’ve finished, stay in the room right before the thief, and wait for him to leave. You'll come along an expansive area where you can see a thief-like character on the upper left corner. In the Mansion Chapter, select the second checkpoint and start traversing through it.
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With it, you can get the Claymore Prototype. The key will be in a suitcase in your building, just as with the other method. Once you finally exit, you’ll get to the cutscene and dialogue with the veteran. For the former, you’re gonna have to crouch for the stealth to become effective (you can tell by the eye above the character). Just make use of the tables and objects around. Now, this last part might seem complicated with so many lights around. Once he’s on the right side of the room’s entrance, exit and get out of there. There, you’ll be able to see the guard’s location by looking at the screen. When you get to the level where there’s only one enemy, enter the door. This should take you a few tries, but it can be done in a few minutes. Make sure to hide inside cells while you wait for them to pass, and make use of stairs to stay out of sight. Now, you’re gonna have to spend some time in some cells until you’re able to exit without killing a single guard. The Hard Wayĭoing it this way is far more difficult and not recommended.įirst, you’re gonna want to go to the second checkpoint of the Prison chapter, locate the target’s body, and wait for the police to show up. After that, you'll be able to get the key from a suitcase back in your apartment building. Once you're done with the mission and talk to the veteran, kill him. If you completely refuse to take your medicine, you will be told to kill everyone on sight. You can get this key much easier by simply refusing to take your medicine before the mission. The description says: “Shoots an otherworldly beam when charged,” which is pretty self-explanatory. This key will open the second door, which holds the Sword of Masters. Get near the body and loot him to grab the Master Key. As soon as you start walking, throw the object to kill the enemy before he jumps. Once that’s settled, open the door to the rooftop. When you arrive at the location of said encounter, which has two enemies in a room right before it, you’ll want to take them down using melee and save a throwable weapon in your inventory (the head statue is perfectly placed for this). In order to get here, you’ll have to go through a couple of stages that shouldn’t give you too much trouble. You’re gonna want to head to the third checkpoint, right before the final interaction with the NPC on the rooftop. The description reads: “The world is your canvas and the world is the paint.” The Prism Key enables a flashy new Prism Sword in the Government Lab. Approach them and interact once the button prompt appears to get the Prism Key. You’ll see a dead body laying in the left corner. Once you can jump, get on top of the building nearby, and start making your way until the beginning of the level. When you start the game (or just go back using the chapter selection screen), deflect the first bullet and then continue doing the tutorial. They all hide weapons, and unless you managed to pick any during your first playthrough, it's likely that you've missed them all. In here, there are five locked doors that require a special key for each.